Spectacular Settlements for 5e (Hardcover)

£36.99

International Customers benefit from 3-5 Day Flat-Rate International Shipping

Sizing Charts

The ultimate guide to creating amazing trading posts, villages, towns, cities, and capitals populated with versatile & detailed NPCs!

     

    Kickstarter Smash Hit - Over 2000+ Backers

    By Nord Games

    Spectacular Settlements, the latest addition to the Game Master’s Toolbox, is the ultimate guide to creating compelling locations for your adventures and campaigns.

    Contained inside are chapters devoted to various settlement types, from the smallest trading posts, to massive capital cities. Within these chapters are all the steps needed to craft a settlement with both depth and originality.

    The Chapters

    1. Creating Great Settlements. An overview on settlements, when to use them, how to use them, and how to keep things both dynamic and interesting.

    2. Trading Posts. One of the most important settlement types, trading posts are often hot spots for information, quests, intrigue, and excitement! 

    3. Villages. Often the home of simple folk with simple lives, villages dot the landscape. They can however, be the jumping-off point of many a fun adventure!

    4. Towns. The beginnings of urban development, towns can be lawless communities ripe for powerful influence, or the birthplace of the next world superpower.

    5. Cities. More people, more problems. Cities are teeming with all manner of folk. Some good, some bad, some just trying to mind their own business. No visit to a city is ever without potential dangers, or potential rewards.

    6. Capitals. Seats of concentrated power, home to mighty bastions and the focal point of both politics and war alike.

    7. Keeps. Keeps are single large fortified buildings such as towers. The nature of these structures dictates that villages and towns usually spring up around them, due to the protection they offer. They are modest when compared to full castles, but are much more attainable for smaller communities in terms of costs and resources.

    8. Castles. A large, imposing group of buildings, castles are fortified against attack with thick walls, battlements, and towers. They typically have a town or even city surrounding them, with homes and shops perhaps directly outside its walls.

    9. Strongholds. Like a castle, but larger still, strongholds have greater fortifications. Built to be as impenetrable as possible, these bastions are the pinnacle of what one could expect from a physical structure.

    10. Shops & Proprietors. What is a settlement without shops? In this chapter you'll find all the shops you'll ever need, as well the folk who operate them. 

    11. Interesting NPCs. Over 100 pages of NPCs who can be dropped right into a shop, service establishment, or encountered on the streets of your settlement.

    Fully illustrated and full colour, this impressive volume is the only book on settlement creation you will ever need. Spark your creativity with Spectacular Settlements!

     

    Heroes Wanted!

    There's a Free Welcome Pack of Digital Goods worth £9.99 When You Sign Up to Our Newsletter!

    Never miss out on Discounts, VIP Exclusives, Insider-Looks, Competitions and More!